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<h3><a class="anchor" name="index__">- _ -</a></h3><ul>
<li>_ASSERT
: <a class="el" href="PVRTGlobal_8h.html#a10">PVRTGlobal.h</a><li>_ASSERTE
: <a class="el" href="PVRTGlobal_8h.html#a11">PVRTGlobal.h</a><li>_CRT_WARN
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: <a class="el" href="PVRTGlobal_8h.html#a6">PVRTGlobal.h</a><li>_RPT2
: <a class="el" href="PVRTGlobal_8h.html#a7">PVRTGlobal.h</a><li>_RPT3
: <a class="el" href="PVRTGlobal_8h.html#a8">PVRTGlobal.h</a><li>_RPT4
: <a class="el" href="PVRTGlobal_8h.html#a9">PVRTGlobal.h</a><li>_USING_PVRTSTRING_
: <a class="el" href="PVRTString_8h.html#a0">PVRTString.h</a></ul>
<h3><a class="anchor" name="index_a">- a -</a></h3><ul>
<li>A32BIT
: <a class="el" href="PVRTPrint3Ddat_8h.html#a0">PVRTPrint3Ddat.h</a>, <a class="el" href="PVRTPrint3DShaders_8h.html#a0">PVRTPrint3DShaders.h</a>, <a class="el" href="PVRTPrint3DPVRLogo_8h.html#a0">PVRTPrint3DPVRLogo.h</a>, <a class="el" href="PVRTPrint3DIMGLogo_8h.html#a0">PVRTPrint3DIMGLogo.h</a>, <a class="el" href="PVRTBackgroundShaders_8h.html#a0">PVRTBackgroundShaders.h</a></ul>
<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
<li>f2vt
: <a class="el" href="PVRTFixedPoint_8h.html#a25">PVRTFixedPoint.h</a><li>FREE
: <a class="el" href="PVRTGlobal_8h.html#a12">PVRTGlobal.h</a></ul>
<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
<li>GL_PVRTGLESEXT_VERSION
: <a class="el" href="PVRTgles2Ext_8h.html#a0">PVRTgles2Ext.h</a></ul>
<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
<li>MAT00
: <a class="el" href="PVRTMatrix_8h.html#a0">PVRTMatrix.h</a><li>MAT01
: <a class="el" href="PVRTMatrix_8h.html#a1">PVRTMatrix.h</a><li>MAT02
: <a class="el" href="PVRTMatrix_8h.html#a2">PVRTMatrix.h</a><li>MAT03
: <a class="el" href="PVRTMatrix_8h.html#a3">PVRTMatrix.h</a><li>MAT10
: <a class="el" href="PVRTMatrix_8h.html#a4">PVRTMatrix.h</a><li>MAT11
: <a class="el" href="PVRTMatrix_8h.html#a5">PVRTMatrix.h</a><li>MAT12
: <a class="el" href="PVRTMatrix_8h.html#a6">PVRTMatrix.h</a><li>MAT13
: <a class="el" href="PVRTMatrix_8h.html#a7">PVRTMatrix.h</a><li>MAT20
: <a class="el" href="PVRTMatrix_8h.html#a8">PVRTMatrix.h</a><li>MAT21
: <a class="el" href="PVRTMatrix_8h.html#a9">PVRTMatrix.h</a><li>MAT22
: <a class="el" href="PVRTMatrix_8h.html#a10">PVRTMatrix.h</a><li>MAT23
: <a class="el" href="PVRTMatrix_8h.html#a11">PVRTMatrix.h</a><li>MAT30
: <a class="el" href="PVRTMatrix_8h.html#a12">PVRTMatrix.h</a><li>MAT31
: <a class="el" href="PVRTMatrix_8h.html#a13">PVRTMatrix.h</a><li>MAT32
: <a class="el" href="PVRTMatrix_8h.html#a14">PVRTMatrix.h</a><li>MAT33
: <a class="el" href="PVRTMatrix_8h.html#a15">PVRTMatrix.h</a></ul>
<h3><a class="anchor" name="index_n">- n -</a></h3><ul>
<li>NUM_ENTRIES
: <a class="el" href="PVRTMathTable_8h.html#a0">PVRTMathTable.h</a></ul>
<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
<li>PVRT_CLAMP
: <a class="el" href="PVRTGlobal_8h.html#a2">PVRTGlobal.h</a><li>PVRT_MAX
: <a class="el" href="PVRTGlobal_8h.html#a1">PVRTGlobal.h</a><li>PVRT_MIN
: <a class="el" href="PVRTGlobal_8h.html#a0">PVRTGlobal.h</a><li>PVRT_ONE
: <a class="el" href="PVRTFixedPoint_8h.html#a30">PVRTFixedPoint.h</a><li>PVRT_ONEf
: <a class="el" href="PVRTFixedPoint_8h.html#a9">PVRTFixedPoint.h</a><li>PVRT_ONEx
: <a class="el" href="PVRTFixedPoint_8h.html#a13">PVRTFixedPoint.h</a><li>PVRT_PI
: <a class="el" href="PVRTFixedPoint_8h.html#a28">PVRTFixedPoint.h</a><li>PVRT_PI_OVER_TWO
: <a class="el" href="PVRTFixedPoint_8h.html#a27">PVRTFixedPoint.h</a><li>PVRT_PI_OVER_TWOf
: <a class="el" href="PVRTFixedPoint_8h.html#a6">PVRTFixedPoint.h</a><li>PVRT_PI_OVER_TWOx
: <a class="el" href="PVRTFixedPoint_8h.html#a10">PVRTFixedPoint.h</a><li>PVRT_PIf
: <a class="el" href="PVRTFixedPoint_8h.html#a7">PVRTFixedPoint.h</a><li>PVRT_PIx
: <a class="el" href="PVRTFixedPoint_8h.html#a11">PVRTFixedPoint.h</a><li>PVRT_TWO_PI
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: <a class="el" href="PVRTGlobal_8h.html#a3">PVRTGlobal.h</a><li>PVRTABS
: <a class="el" href="PVRTFixedPoint_8h.html#a5">PVRTFixedPoint.h</a><li>PVRTACOS
: <a class="el" href="PVRTFixedPoint_8h.html#a34">PVRTFixedPoint.h</a><li>PVRTCOS
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: <a class="el" href="PVRTFixedPoint_8h.html#a18">PVRTFixedPoint.h</a><li>PVRTFSIN
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: <a class="el" href="PVRTFixedPoint_8h.html#a20">PVRTFixedPoint.h</a><li>PVRTGEOMETRY_IDX
: <a class="el" href="PVRTGeometry_8h.html#a0">PVRTGeometry.h</a><li>PVRTGEOMETRY_SORT_IGNOREVERTS
: <a class="el" href="PVRTGeometry_8h.html#a2">PVRTGeometry.h</a><li>PVRTGEOMETRY_SORT_VERTEXCACHE
: <a class="el" href="PVRTGeometry_8h.html#a1">PVRTGeometry.h</a><li>PVRTMatrixIdentity
: <a class="el" href="PVRTMatrix_8h.html#a16">PVRTMatrix.h</a><li>PVRTMatrixInverse
: <a class="el" href="PVRTMatrix_8h.html#a24">PVRTMatrix.h</a><li>PVRTMatrixInverseEx
: <a class="el" href="PVRTMatrix_8h.html#a25">PVRTMatrix.h</a><li>PVRTMatrixLinearEqSolve
: <a class="el" href="PVRTMatrix_8h.html#a37">PVRTMatrix.h</a><li>PVRTMatrixLookAtLH
: <a class="el" href="PVRTMatrix_8h.html#a26">PVRTMatrix.h</a><li>PVRTMatrixLookAtRH
: <a class="el" href="PVRTMatrix_8h.html#a27">PVRTMatrix.h</a><li>PVRTMatrixMultiply
: <a class="el" href="PVRTMatrix_8h.html#a17">PVRTMatrix.h</a><li>PVRTMatrixOrthoLH
: <a class="el" href="PVRTMatrix_8h.html#a30">PVRTMatrix.h</a><li>PVRTMatrixOrthoRH
: <a class="el" href="PVRTMatrix_8h.html#a31">PVRTMatrix.h</a><li>PVRTMatrixPerspectiveFovLH
: <a class="el" href="PVRTMatrix_8h.html#a28">PVRTMatrix.h</a><li>PVRTMatrixPerspectiveFovRH
: <a class="el" href="PVRTMatrix_8h.html#a29">PVRTMatrix.h</a><li>PVRTMatrixQuaternionIdentity
: <a class="el" href="PVRTQuaternion_8h.html#a0">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionMultiply
: <a class="el" href="PVRTQuaternion_8h.html#a6">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionNormalize
: <a class="el" href="PVRTQuaternion_8h.html#a4">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionRotationAxis
: <a class="el" href="PVRTQuaternion_8h.html#a1">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionSlerp
: <a class="el" href="PVRTQuaternion_8h.html#a3">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionToAxisAngle
: <a class="el" href="PVRTQuaternion_8h.html#a2">PVRTQuaternion.h</a><li>PVRTMatrixRotationQuaternion
: <a class="el" href="PVRTQuaternion_8h.html#a5">PVRTQuaternion.h</a><li>PVRTMatrixRotationX
: <a class="el" href="PVRTMatrix_8h.html#a20">PVRTMatrix.h</a><li>PVRTMatrixRotationY
: <a class="el" href="PVRTMatrix_8h.html#a21">PVRTMatrix.h</a><li>PVRTMatrixRotationZ
: <a class="el" href="PVRTMatrix_8h.html#a22">PVRTMatrix.h</a><li>PVRTMatrixScaling
: <a class="el" href="PVRTMatrix_8h.html#a19">PVRTMatrix.h</a><li>PVRTMatrixTranslation
: <a class="el" href="PVRTMatrix_8h.html#a18">PVRTMatrix.h</a><li>PVRTMatrixTranspose
: <a class="el" href="PVRTMatrix_8h.html#a23">PVRTMatrix.h</a><li>PVRTMatrixVec3CrossProduct
: <a class="el" href="PVRTMatrix_8h.html#a34">PVRTMatrix.h</a><li>PVRTMatrixVec3DotProduct
: <a class="el" href="PVRTMatrix_8h.html#a33">PVRTMatrix.h</a><li>PVRTMatrixVec3Length
: <a class="el" href="PVRTMatrix_8h.html#a36">PVRTMatrix.h</a><li>PVRTMatrixVec3Lerp
: <a class="el" href="PVRTMatrix_8h.html#a32">PVRTMatrix.h</a><li>PVRTMatrixVec3Normalize
: <a class="el" href="PVRTMatrix_8h.html#a35">PVRTMatrix.h</a><li>PVRTMODELPOD_VERSION
: <a class="el" href="PVRTModelPOD_8h.html#a0">PVRTModelPOD.h</a><li>PVRTMODELPODSF_FIXED
: <a class="el" href="PVRTModelPOD_8h.html#a1">PVRTModelPOD.h</a><li>PVRTPRINT3D_MAX_RENDERABLE_LETTERS
: <a class="el" href="PVRTPrint3D_8h.html#a1">PVRTPrint3D.h</a><li>PVRTPRINT3D_MAX_WINDOWS
: <a class="el" href="PVRTPrint3D_8h.html#a0">PVRTPrint3D.h</a><li>PVRTRGBA
: <a class="el" href="PVRTContext_8h.html#a0">PVRTContext.h</a><li>PVRTSHADOWVOLUME_NEED_CAP_BACK
: <a class="el" href="PVRTShadowVol_8h.html#a2">PVRTShadowVol.h</a><li>PVRTSHADOWVOLUME_NEED_CAP_FRONT
: <a class="el" href="PVRTShadowVol_8h.html#a1">PVRTShadowVol.h</a><li>PVRTSHADOWVOLUME_NEED_ZFAIL
: <a class="el" href="PVRTShadowVol_8h.html#a3">PVRTShadowVol.h</a><li>PVRTSHADOWVOLUME_VISIBLE
: <a class="el" href="PVRTShadowVol_8h.html#a0">PVRTShadowVol.h</a><li>PVRTSIN
: <a class="el" href="PVRTFixedPoint_8h.html#a32">PVRTFixedPoint.h</a><li>PVRTSIZEASSERT
: <a class="el" href="PVRTGlobal_8h.html#a29">PVRTGlobal.h</a><li>PVRTTAN
: <a class="el" href="PVRTFixedPoint_8h.html#a33">PVRTFixedPoint.h</a><li>PVRTX2F
: <a class="el" href="PVRTFixedPoint_8h.html#a2">PVRTFixedPoint.h</a><li>PVRTXACOS
: <a class="el" href="PVRTFixedPoint_8h.html#a17">PVRTFixedPoint.h</a><li>PVRTXCOS
: <a class="el" href="PVRTFixedPoint_8h.html#a14">PVRTFixedPoint.h</a><li>PVRTXDIV
: <a class="el" href="PVRTFixedPoint_8h.html#a4">PVRTFixedPoint.h</a><li>PVRTXMUL
: <a class="el" href="PVRTFixedPoint_8h.html#a3">PVRTFixedPoint.h</a><li>PVRTXSIN
: <a class="el" href="PVRTFixedPoint_8h.html#a15">PVRTFixedPoint.h</a><li>PVRTXTAN
: <a class="el" href="PVRTFixedPoint_8h.html#a16">PVRTFixedPoint.h</a></ul>
<h3><a class="anchor" name="index_v">- v -</a></h3><ul>
<li>VERTTYPE
: <a class="el" href="PVRTFixedPoint_8h.html#a0">PVRTFixedPoint.h</a><li>VERTTYPEABS
: <a class="el" href="PVRTFixedPoint_8h.html#a24">PVRTFixedPoint.h</a><li>VERTTYPEDIV
: <a class="el" href="PVRTFixedPoint_8h.html#a23">PVRTFixedPoint.h</a><li>VERTTYPEMUL
: <a class="el" href="PVRTFixedPoint_8h.html#a22">PVRTFixedPoint.h</a><li>vt2f
: <a class="el" href="PVRTFixedPoint_8h.html#a26">PVRTFixedPoint.h</a></ul>
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